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Video game aims to help young cancer patients

May 24th, 2013 No comments


(CNN) — In the battle against cancer, one video game is taking the deadly disease head-on. And some young patients are the winners.

“Re-Mission 2″ is a collection of online minigames designed to get teen and young-adult cancer patients involved in understanding more about their conditions and how the body benefits from sometimes unpleasant treatments.

Researchers at HopeLab, a nonprofit organization searching for products that positively impact health behavior, were emboldened by the success of their original 2006 title, “Re-Mission,” and were looking for a better way to help patients.

“Research on the original ‘Re-Mission’ showed that it impacted biology and behavior, primarily by energizing positive motivation circuits in the human brain and giving players a sense of power and control over cancer,” said Dr. Steve Cole, a vice president at HopeLab and professor of medicine at UCLA. “That gave us a whole new recipe for engineering the games in ‘Re-Mission 2′ by harnessing the power of positive motivation circuits in the human brain.”

The Flash-based games in “Re-Mission 2″ mimic what the patients are going through in their therapy, but in a way that gamifies the treatment and involves the patient in “destroying” their cancer.

Weapons in the game include chemotherapy, cancer drugs and cells in the body’s own immune system.

A 2008 study into the effectiveness of the “ReMission” idea found that, for patients from 13 to 29, sticking to a treatment regimen when managing chronic illness was a significant problem. Playing the game greatly improved treatment adherence and understanding of that treatment in that age group, according to the study.

“(Cancer) can be incredibly disruptive and rips you away from your identity of being a normal kid,” said HopeLab spokesman Richard Tate. “The games give them the experience of what it means to be inside the body fighting cancer, using these prescriptions as weapons in their arsenal and the fight to regain a sense of control with your life.”

Many game developers lent their talents to the project. But developers also got some inside help.

Former cancer patients worked with the design teams to help create the right mood, challenges and visual design for “ReMission’s” five games.

Brooke Jaffe, a 21-year-old English major at Barnard College in New York, and Justin Lambert, a 20-year-old nursing major at Concordia University in Portland, Oregon, are two cancer patients in remission who helped with the project.

Both worked on concept art, images and play testing. But both said that the most important aspect of the game, to them, was how it would make a patient undergoing cancer treatment feel.

“Other than feeling like crap all the time, you don’t see the results,” said Lambert, who was diagnosed with acute lymphocytic leukemia at 2. “You don’t see the impact that’s brought to the body fighting the cancer. (The game) puts it into perspective — something they can visualize and definitely get hope from that.”

Jaffe was diagnosed with papillary carcinoma in 2011 and said the cancer experience can make young people feel powerless — like their recovery is based on passively allowing doctors and others to do their work.

“You actually don’t feel like you’re doing that much because it’s all these outside forces acting upon you,” she said. “I think what’s really beneficial about a game like ‘Re-Mission 2′ is the whole concept of using games to help people get a sense of activity in a situation that can rob you of that activity.

“I think that’s a very powerful thing even on a psychological level.”

Dr. Brandon Hayes-Lattin, a cancer and blood disorders specialist at the Oregon Health Science University, has been involved in a field of cancer care called adolescent and young adult oncology. He and his colleagues have been working on understanding why patients in that age group don’t show improvement in cancer-care rates on par with young kids or older adult patients.

“Across the board, no matter what the age, it is difficult to adhere to a common cancer schedule,” he said. “The number of medications, the tracking of medications can be difficult.

“You can really engage young adults through a video game as long as the video game is cool. There is also this underlying theme of empowering patients to understand what they are going through and what their own role is in their cancer care.”

With “Re-Mission 2,” he said, the mobile aspect of the minigames allow patients to be involved even while they are waiting for, or receiving, treatment.

The free minigames are available for the iPad or online. Tate said teams are working to expand the number of platforms to get the game into as many hands as possible.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/OyAbmkjhhIY/index.html

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Video game aims to help young cancer patients

May 24th, 2013 No comments


(CNN) — In the battle against cancer, one video game is taking the deadly disease head-on. And some young patients are the winners.

“Re-Mission 2″ is a collection of online minigames designed to get teen and young-adult cancer patients involved in understanding more about their conditions and how the body benefits from sometimes unpleasant treatments.

Researchers at HopeLab, a nonprofit organization searching for products that positively impact health behavior, were emboldened by the success of their original 2006 title, “Re-Mission,” and were looking for a better way to help patients.

“Research on the original ‘Re-Mission’ showed that it impacted biology and behavior, primarily by energizing positive motivation circuits in the human brain and giving players a sense of power and control over cancer,” said Dr. Steve Cole, a vice president at HopeLab and professor of medicine at UCLA. “That gave us a whole new recipe for engineering the games in ‘Re-Mission 2′ by harnessing the power of positive motivation circuits in the human brain.”

The Flash-based games in “Re-Mission 2″ mimic what the patients are going through in their therapy, but in a way that gamifies the treatment and involves the patient in “destroying” their cancer.

Weapons in the game include chemotherapy, cancer drugs and cells in the body’s own immune system.

A 2008 study into the effectiveness of the “ReMission” idea found that, for patients from 13 to 29, sticking to a treatment regimen when managing chronic illness was a significant problem. Playing the game greatly improved treatment adherence and understanding of that treatment in that age group, according to the study.

“(Cancer) can be incredibly disruptive and rips you away from your identity of being a normal kid,” said HopeLab spokesman Richard Tate. “The games give them the experience of what it means to be inside the body fighting cancer, using these prescriptions as weapons in their arsenal and the fight to regain a sense of control with your life.”

Many game developers lent their talents to the project. But developers also got some inside help.

Former cancer patients worked with the design teams to help create the right mood, challenges and visual design for “ReMission’s” five games.

Brooke Jaffe, a 21-year-old English major at Barnard College in New York, and Justin Lambert, a 20-year-old nursing major at Concordia University in Portland, Oregon, are two cancer patients in remission who helped with the project.

Both worked on concept art, images and play testing. But both said that the most important aspect of the game, to them, was how it would make a patient undergoing cancer treatment feel.

“Other than feeling like crap all the time, you don’t see the results,” said Lambert, who was diagnosed with acute lymphocytic leukemia at 2. “You don’t see the impact that’s brought to the body fighting the cancer. (The game) puts it into perspective — something they can visualize and definitely get hope from that.”

Jaffe was diagnosed with papillary carcinoma in 2011 and said the cancer experience can make young people feel powerless — like their recovery is based on passively allowing doctors and others to do their work.

“You actually don’t feel like you’re doing that much because it’s all these outside forces acting upon you,” she said. “I think what’s really beneficial about a game like ‘Re-Mission 2′ is the whole concept of using games to help people get a sense of activity in a situation that can rob you of that activity.

“I think that’s a very powerful thing even on a psychological level.”

Dr. Brandon Hayes-Lattin, a cancer and blood disorders specialist at the Oregon Health Science University, has been involved in a field of cancer care called adolescent and young adult oncology. He and his colleagues have been working on understanding why patients in that age group don’t show improvement in cancer-care rates on par with young kids or older adult patients.

“Across the board, no matter what the age, it is difficult to adhere to a common cancer schedule,” he said. “The number of medications, the tracking of medications can be difficult.

“You can really engage young adults through a video game as long as the video game is cool. There is also this underlying theme of empowering patients to understand what they are going through and what their own role is in their cancer care.”

With “Re-Mission 2,” he said, the mobile aspect of the minigames allow patients to be involved even while they are waiting for, or receiving, treatment.

The free minigames are available for the iPad or online. Tate said teams are working to expand the number of platforms to get the game into as many hands as possible.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/OyAbmkjhhIY/index.html

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Survey: Teens cooling on Facebook

May 24th, 2013 No comments


A new survey suggests some U.S. teens may be losing interest in Facebook, although they remain active on the site.

(CNN) — There’s fresh evidence that American teenagers may be growing weary of Facebook.

They don’t like the fact that their parents, grandparents and other adults are also there, diluting Facebook’s “cool” factor. They complain about their friends’ oversharing, and about too much “drama” on the site. And they’re increasingly flocking to other social platforms, such as Twitter.

These are some of the findings of a new Pew Research Center survey of U.S. teens’ social media use. Released Tuesday, the survey finds that teens are sharing more personal information on social media, but are also taking a variety of steps to manage their privacy online.

But it was the Facebook stuff that generated the most headlines. According to Pew, focus-group discussions with teens revealed “waning enthusiasm” for Facebook for the reasons cited, including feeling “drained by the ‘drama’ that they described as happening frequently” on the site.

“The stress of needing to manage their reputation on Facebook also contributes to the lack of enthusiasm,” the survey said.


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The Pew survey found that 24% of online teens now use Twitter, up from 16% in 2011. Other social platforms such as Tumblr, Instagram (which is owned by Facebook), YouTube and Snapchat also have seen big growth among young users in the past year.

“Those teens who used sites like Twitter and Instagram reported feeling like they could better express themselves on these platforms, where they felt freed from the social expectations and constraints of Facebook,” the Pew survey said. “Nevertheless, the site is still where a large amount of socializing takes place, and teens feel they need to stay on Facebook in order to not miss out.”

Facebook has 1.1 billion users worldwide and remains the most popular social network among U.S. teens.

A Facebook spokesperson declined to comment specifically Wednesday on the Pew report but pointed to statements by CFO David Ebersman in a recent conference call about quarterly earnings, in which he emphasized Facebook’s popularity among users under 25.

“We continue to have really high penetration rates among that age group, both in the U.S. and globally, and … younger users remain among the most active and engaged users,” Ebersman said. “Younger users are extremely active users of Instagram as well.”

Facebook executives maintain that teen use of their social network has remained steady. They argue that Facebook is not losing users to other platforms — instead, they say, more users are visiting other social media sites in addition to Facebook.

“The urban legend (that Facebook is losing younger users) flows more often than not from surveys people have done of younger users that indicate that they’re using other social services … much of the concern stems from the assumption that this is a zero-sum game, and that’s not how we see it,” Ebersman said. “We think the overall amount of time spent on services that enable you to connect and share is growing and will continue to grow.”

Jeff Hancock, a professor of communication at Cornell University and a frequent social media analyst, mostly agrees.

“Facebook’s attraction to youth is based in part on being connected, but also on being an ‘ingroup’ and ‘cool’ thing. To the degree that the cool of Facebook wears off, we should see some migration of teens to other platforms,” he said.

“People are unlikely to fully leave Facebook but simply to diversify their tools for accomplishing social interaction. Instead of Facebook being the Walmart of social media, it will become just one platform in a big ecology, including photo sharing with Instragram, broadcasting with Twitter, etc.”

Pew’s findings are based on a nationally representative phone survey, run by its Internet American Life Project, of 802 teens ages 12-17. It was conducted between July 26 and September 30, 2012. Pew also conducted two online focus groups of teenagers ages 12-17 in June 2012.

Pew found that the typical (median) teen Facebook user has 300 friends, while the typical teen Twitter user has 79 followers.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/jiQhsn6NV3w/index.html

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First Apple computer up for auction

May 24th, 2013 No comments


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A rare Apple 1 computer is to be auctioned for up to $400,000. The original Apple was the first computer to be built by the California-based technology company. Up for auction is one of only six surviving Apple 1 computers still in working order. A rare Apple 1 computer is to be auctioned for up to $400,000. The original Apple was the first computer to be built by the California-based technology company. Up for auction is one of only six surviving “Apple 1″ computers still in working order.

The Apple Lisa, from 1983, was produced for only one year, and was one of the world's first mouse-controlled computers. It is now extremely rare.The Apple Lisa, from 1983, was produced for only one year, and was one of the world’s first mouse-controlled computers. It is now extremely rare.

The Scelbi-8H was built around the first Intel 8-Bit microprocessor, and fell within the budget of an average person. It was available either assembled or in kit form. It was regarded as one of the first truly 'personal computers'.The Scelbi-8H was built around the first Intel 8-Bit microprocessor, and fell within the budget of an average person. It was available either assembled or in kit form. It was regarded as one of the first truly ‘personal computers’.

Three hundred years before the birth of Steve Jobs, the French philosopher, physicist and mathematician, Blaise Pascal, was designing the world's first mechanical calculator, the 'Pascaline'.Three hundred years before the birth of Steve Jobs, the French philosopher, physicist and mathematician, Blaise Pascal, was designing the world’s first mechanical calculator, the ‘Pascaline’.

Like many experimental technologies, though, the Pascaline was expensive and rather unreliable.Like many experimental technologies, though, the Pascaline was expensive and rather unreliable.

An 1895 Ford typewriter with filigree copper grille. The invention of typewriters in the mid 19th century changed the face of professional writing. The QWERTY keyboard is still the most common modern-day keyboard layout.An 1895 Ford typewriter with filigree copper grille. The invention of typewriters in the mid 19th century changed the face of professional writing. The QWERTY keyboard is still the most common modern-day keyboard layout.

This portable copying press was devised by legendary English steam-engine inventor James Watt. The copying apparatus, consisting of metal damping box, pressure plate and special moistened copying paper, was housed in an elegant brass-bound mahogany box.This portable copying press was devised by legendary English steam-engine inventor James Watt. The copying apparatus, consisting of metal damping box, pressure plate and special moistened copying paper, was housed in an elegant brass-bound mahogany box.

A 1905 L.M. Ericsson amp; Co. desk telephone known as the 'coffee grinder' for its circular shape and distinctive lithographed decoration.A 1905 L.M. Ericsson Co. desk telephone known as the ‘coffee grinder’ for its circular shape and distinctive lithographed decoration.


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(CNN) — In this era of ever-accelerating technological development, we all tend to be so fixated on the gizmos of the future that we rarely take the time to think about the glorious technology of the past.

Fortunately, a treasure trove of rarities, oddities and tech “firsts” has been brought together — including an experimental 17th century mechanical calculator, a hundred-year-old telephone and an incredibly rare, headline-grabbing Apple 1 computer — to be sold at auction Saturday in Cologne, Germany.

While they may look dated today, the objects gathered by Auction Team Breker trace an evolution of technological thinking that stretches from the dawn of the industrial revolution through to the present day. It is a story of cutting edge tinkering; an inventors’ hall of fame.

Basking in the limelight at the auction will be one of just six surviving functional Apple 1 computers — a tech superstar which is likely to sell for a small fortune — an estimated $400,000 — propelled by bids from collectors, museums and Macolytes.


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The Apple 1 was the first computer built by the California technology company. The computer was hand-assembled by Apple co-founder Steve Wozniak, who, according to legend, financed the device’s construction by selling his HP-65 calculator (co-founder Steve Jobs also sold his VW campervan).

Approximately 200 of the devices were made, of which fewer than 50 are thought to remain — and only six in working order.

Company founder Uwe Breker said the sale is “unique in presenting masterpieces from the spectrum of antique technology, from the 17th century to the 21st.”

Long before the current era of computers, the inventor Blaise Pascal designed a mechanical calculator in 1642 — regarded by many as the first decisive step toward modern microprocessors.

The “Pascaline” was operated with a stylus to turn digit-wheels. These wheels connected to a “display” on the top of the device which showed the result after each equation. A sliding rule could be shifted to change the function of the device from addition to subtraction. Multiplication and division were also possible (though very difficult to execute).

The Pascaline was a significant breakthrough at the time of its invention, demonstrating, as it did, how complex arithmetic could be carried out by a machine. Its introduction led to the development of mechanical calculators across Europe.

Only a handful of the original Pascaline machines still exist today — most of which are held in museums. At auction Saturday will be a 20th-century reproduction, valued between $30,000 and $50,000.

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Alongside the Apple 1 and the Pascaline will be an original Apple Lisa, one of the earliest computers to feature a graphical interface and mouse — technologies which paved the way for desktop computing as we know it today. The Lisa was a commercial failure, in part due to its inordinately high price. Retailing at $10,000, it was significantly more expensive than rival IBM PCs.

Apple, for its part, owes much of its success to some of the early pioneering personal computers such as the SCELBI-8H — a kit computer which was released in 1973. Its 8-bit Intel microprocessor was incredibly powerful at the time (though only a tiny fraction of contemporary processor power).

Just 200 or so SCELBI-8Hs were made, making them quite valuable. The SCELBI-8H up for auction tomorrow is expected to go for $20,000 to $25,000.

As well as early artefacts from computing’s prehistory, the auction will feature a number of historical typewriters. A patent was lodged by Henry Mill for a typing device as early as 1714, but typewriters didn’t go into mass production until the 1860s. Today it is difficult to see them as anything but antiquated, yet the invention of typewriters caused a revolution in writing.

A range of early typewriters will be sold, including an extremely rare 1895 Ford typewriter with a filigree copper grille valued between $13,000 and $20,000, an 1879 Crandall with gold-gilt highlights and mother-of-pearl inlay, and a rather more functional-looking 1994 Crown, with an unusual keyless design, which is expected to fetch between $11,000 and $15,000.

Another “first” to go under the hammer is a portable copying press devised by the legendary English inventor of the steam-engine, James Watt. The laptop-sized invention allowed multiple copies of a document to be produced, something like a photocopier, with ink transferred from the original to moistened copying paper below via a pressure plate. The portable device was said to be a favourite of U.S. president Thomas Jefferson.

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Of even greater significance to communication was the invention of the telephone in the mid-19th century. From its early experimental incarnations in the workshops of a number of inventors including Alexander Graham Bell, the telephone was in broad use by the beginning of the 20th century.

Could Bell have predicted how contemporary telephony, with cell phones, texting and Skype would look today? It’s unlikely. But if you fancy picking up the low-tech progenitor of your iPhone 5 you could bid on a 1905 L. M. Ericson Co desk telephone, known as the “coffee grinder” due to its circular shape and unusual lithographed decoration. It is expected to sell for up $13,000.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/5If1gxLW9Io/index.html

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Storm-scattered items returned via Facebook

May 23rd, 2013 No comments


One of the many photos discovered in the aftermath of the Oklahoma tornado that struck May 20, 2013.

(CNN) — On Sunday, a mystery photograph fluttered from the sky and landed near Leslie Hagelberg’s mailbox in West Tulsa, Oklahoma.

She soon discovered it had been blown from Shawnee, Oklahoma, some 90 miles away.

More random items would rain from the heavens across eastern Oklahoma a day later, when the tornado that ripped through Shawnee was followed by a bigger one in nearby Moore.

School pictures, personal letters, valentines and baseball cards — all have been found in recent days many miles from their owners’ homes. The items were sucked into the sky by the 200-mph winds that killed at least 24 people and left a path of destruction in their wake, then blown east across the Oklahoma plains by middle- and upper-atmospheric winds.

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Hagelberg said some items have been reported found as far as 250 miles away from where the tornadoes struck. Now, she and others are using Facebook to try to help victims of the deadly storms get at least some small pieces of their lives back.

On Sunday, she created a Facebook group called “May 19th 2013 OK Tornado Doc Picture Recovery.” But when Moore was hit the next day, the group was soon overwhelmed, picking up more than 11,000 members.

She and others have now made a public page, MAY 2013 Oklahoma Tornado Doc Photo Recovery Page, where anyone can post or tag images and share them on their own pages. Theirs is one of several pages on Facebook where people are being asked to share photos of items they have found, along with contact information, for anyone who may be able to identify them.

See some of the images of items found after the tornadoes

“First, thank you all for the overwhelmingly generous response to our group,” Hagelberg wrote Wednesday. “The photos and documents are being posted, people are finding cherished treasures they have lost and we couldn’t be more elated.”

Hagelberg did not immediately respond to a message sent by CNN to her Facebook page Wednesday. But she told The Huffington Post the page is her small way of trying to boost recovery efforts in Shawnee and Moore.

“I’m just trying to help,” she said. “I couldn’t imagine losing my kids’ pictures.”

Most of the items posted to the page are photographs: a Pee Wee league football game, prom pictures, kids playing and families posing at places like Sea World.

But there are other personal belongings, too, from a teddy bear to a letterman’s jacket to a pink birth-notice card from a hospital with the words “I’m a Girl” printed on top.

Dozens of items had already been claimed by early this week, as residents began taking their first faltering steps toward recovery.

“This is a photo of my sister’s husband’s dad,” a woman wrote beneath a photo dated 1967. “Both (men) are now deceased. She lost her home in the Shawnee tornado. I will try to contact (her) via Facebook. God bless you for posting!”

The effort is similar to another on Facebook after 2011 storms that ripped through Alabama and other Southeastern states.

“I just started saying, ‘There are parts of people’s lives falling out of the sky,’” Patty Bullion, that group’s creator, told CNN at the time. “You just know these are prized possessions to people. If they’ve lost everything and could just get one picture back, I know that would mean a lot to me.”

Hagelberg is reminding anyone who posts to the page to remember not to show Social Security numbers, phone numbers or other personally identifying information.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/Tyfjp6YvYlg/index.html

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The bright new world of electric paint

May 23rd, 2013 No comments


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The Bare Conductive paint pen contains a non-toxic electrically conductive paint. The pens work the same way as glitter glue pens, and are designed to help people explore elecronics, and learn about circuit making.The Bare Conductive paint pen contains a non-toxic electrically conductive paint. The pens work the same way as glitter glue pens, and are designed to help people explore elecronics, and learn about circuit making.

Bare Conductive's House Kit contains two paper houses, wired with conductive paint, which light up in the dark.Bare Conductive’s House Kit contains two paper houses, wired with conductive paint, which light up in the dark.

Rather than hiring an electrician to install switches, conductive paint could be used to send power across the surface of your wall. Indeed, a whole wall could feasibly be coated with conductive paint to make fumbling for a light switch a thing of the past.Rather than hiring an electrician to install switches, conductive paint could be used to send power across the surface of your wall. Indeed, a whole wall could feasibly be coated with conductive paint to make fumbling for a light switch a thing of the past.

Designer Patrick Stevenson-Keating developed a conductive paint-powered lamp for the 2012 Milan Furniture Fair. The lamp consists of a layer of liquid paint suspended in oil. When standing vertically two electrodes make contact with the conductive paint sending power to the bulb. By rotating the lamp horizontally, the contact is broken and the light goes off.Designer Patrick Stevenson-Keating developed a conductive paint-powered lamp for the 2012 Milan Furniture Fair. The lamp consists of a layer of liquid paint suspended in oil. When standing vertically two electrodes make contact with the conductive paint sending power to the bulb. By rotating the lamp horizontally, the contact is broken and the light goes off.

Bare Conductive's Matt Johnson travelled to Budapest Design Week and ran a workshop with University students at the Bloodmountain Foundation.Bare Conductive’s Matt Johnson travelled to Budapest Design Week and ran a workshop with University students at the Bloodmountain Foundation.

The company has created a collection of prototype posters that respond to touch. When activated, the posters play audio, which they hope might be used in poster campaigns promoting festivals, music, TV shows and film.The company has created a collection of prototype posters that respond to touch. When activated, the posters play audio, which they hope might be used in poster campaigns promoting festivals, music, TV shows and film.

Last year, conductive paint was used in a collection of interactive postcards created by Liverpool-based design agency a href='http://www.uniform.net/)' target='_blank'Uniform/a. When inserted into a bespoke dock, buttons on the postcard trigger music. The cards were shown at last year's South By South West festival in Austin, Texas, and were finalists at this year's Designs of the Year Awards at the Design Museum in London.Last year, conductive paint was used in a collection of interactive postcards created by Liverpool-based design agency Uniform. When inserted into a bespoke dock, buttons on the postcard trigger music. The cards were shown at last year’s South By South West festival in Austin, Texas, and were finalists at this year’s Designs of the Year Awards at the Design Museum in London.

DJ and producer Calvin Harris mounted a project with Bare Conductive, with painted dancers whose movements triggered loops from Harris's hit song Ready for the Weekend.DJ and producer Calvin Harris mounted a project with Bare Conductive, with painted dancers whose movements triggered loops from Harris’s hit song Ready for the Weekend.

Dundee University printed invitations to their 2011 product design MSc launch party with conductive paint. When plugged in to a system at the show, the invitation turned into a musical instrument. Users could control pitch by hovering one hand over a large circle of conductive paint, and frequency by pressing buttons with the other. Dundee University printed invitations to their 2011 product design MSc launch party with conductive paint. When plugged in to a system at the show, the invitation turned into a musical instrument. Users could control pitch by hovering one hand over a large circle of conductive paint, and frequency by pressing buttons with the other.


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London (CNN) — Imagine if you could paint a working light switch directly onto your wall, without any need for sockets, cables or wiring.

A group of students from the Royal College of Art (RCA) in London has made that possible by creating electrically conductive paint.

The paint acts as a form of liquid wiring. Unlike conventional wires, it can be applied to almost any surface, including paper, plastic, metal and even fabric.

The product has the appearance and consistency of runny marmite, but dries quickly when exposed to the air. Its inventors, RCA graduates Isabel Lizardi, Matt Johnson, Bibi Nelson and Becky Pilditch, call their creation “Bare Paint.” While they don’t claim to be the first group to have invented a conductive ink, they are pioneering new ways it can be used.

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“We started this project in earnest in 2009,” says Matt Johnson. “We were originally interested in trying to apply electronics to the skin … so we arrived at this idea of applying them as a coating and eventually we got this idea of a conductive paint.”

The team began by investigating how electronics were being used in the body.

“In 2008 — and probably still today — there was a lot of work around electronic textiles,” says Johnson. “And though we really liked the idea of having a jumper (a piece of clothing) that has some intelligence in it, we didn’t like that it was so bulky and that once you took it off the functionality disappeared.”

Around the same time there was a lot of “extreme work” being done by people who were injecting electronics beneath the skin. For their final project, the RCA students began work on making something less intrusive, looking for a substance that could be painted onto the body. Eventually, says Johnson, “that idea transformed into the material we have now, which is very safe though it’s not specifically intended for the body anymore.”

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After graduating from college, the team collaborated on a video for DJ and producer Calvin Harris. The resulting project was the “Humanthesizer,” a performance which literally brought the paint to life, with dancers whose movements triggered audio loops from Harris’s song “Ready for the Weekend.”

“Making a new material was a bit daunting for four designers,” says Johnson. The team’s solution was not to return to school to study chemistry for four years. Instead, they simply went on Wikipedia. According to Johnson, the online encyclopedia provided them with almost everything they needed to know about crafting conductive materials.

Once the paint’s formula was finalized, co-creator Isabel Lizardi says the team began to consider how it might be applied to real-world products. The first thing they launched was the paint in its raw form, which they made available to other garden-shed inventors.

Today, Bare Paint jars and pens are sold on the Internet and stocked by Radio Shack electronics stores across the United States. Projects being done by Bare Paint users include everything from interactive color wheels to homemade electric toys.

Johnson says that conductive paint opens up an enormous range of creative opportunities. As conductive paint becomes increasingly common, we can look forward to a future where billboards talk back, walls are interactive, and greeting cards come to life in our very hands.

“Devices no longer have to look high tech to be high tech,” Johnson says. “Our goal is to put interactivity onto objects you don’t expect.”


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/zlSreVGZbBg/index.html

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It’s settled! Creator tells us how to pronounce ‘GIF’

May 23rd, 2013 No comments


Steve Wilhite, left, received a Webby Award from Tumblr's David Karp for his invention of the animated GIF format.

(CNN) — We can’t settle iPhone vs. Android or “Star Wars” vs. “Star Trek” for you. But another long-running geek debate was put to rest Tuesday night.

Those short, animated loops that have captivated the Web for decades? They’re pronounced like a brand of peanut butter.

Steve Wilhite created the Graphics Interchange Format, or GIF, while working for Compuserve in 1987. On Tuesday, he received a Webby Award for it and delivered his five-word acceptance speech (that’s all the Webbys allow) by flashing a GIF on the big screens at the Cipriani Wall Street in New York.

And, in a flash, it all became clear:

“It’s pronounced JIF, not GIF.”

Of course, in the grand tradition of heated debate, a flat statement of fact by the creator wasn’t enough to sway some partisans. On Twitter, “GIF” became a trending topic as some folks pushed back.

“Graphics Interchange Format. Graphics. Not Jraphics. #GIF #hardg,” wrote Web designer Dan Cederholm.

“So instead of GIF, we’ve got to say JIF? YEAH RIGHT,” chimed in October Jones, creator of the “Texts From Dog” Tumblr and book. “And I suppose those animals with long necks are called ‘JIRAFFES.’”

And, of course, the peanut butter brand was getting lots of free publicity along the way. The always amusing HAL 9000 account (yes, somebody tweets as the robot from “2001″) posted an “animated JIF” — which is to say, a swirling, animated jar of the tasty, high-protein spread.

So, it’s perhaps no surprise that the company got into the act itself. Wednesday afternoon, the company took to Twitter with a post reading, “It’s pronounced Jif® .” The tweet linked to, what else, a multi-colored GIF flashing the same phrase.

Animated GIFs were a staple of the early Internet. Remember The Dancing Baby? That’s a GIF.

They fell out of favor as more advanced graphics technology emerged. But in the past couple of years, the Web has remembered how much fun it is to watch ridiculous things happen over and over again.

Appropriately, Wilhite received his Lifetime Achievement Award from David Karp, the founder of Tumblr, one prominent place where GIFs found a new fanbase.

In less publicized interviews, Wilhite had argued for the soft-G pronunciation for years. So, will a widely covered “speech” in front of some of the Web’s most influential folks finally be the turning point?

Maybe not.

Last month, no less an authority than the White House posted an image on its new Tumblr feed advocating for the hard-G. And the Oxford English Dictionary says both pronunciations are acceptable.

So, here’s wishing Mr. Wilhite “Jood Luck.”


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/uCRBySckY1g/index.html

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Here’s how to pronounce ‘GIF’

May 23rd, 2013 No comments


Steve Wilhite, left, received a Webby Award from Tumblr's David Karp for his invention of the animated GIF format.

(CNN) — We can’t settle iPhone vs. Android or “Star Wars” vs. “Star Trek” for you. But another long-running geek debate was put to rest Tuesday night.

Those short, animated loops that have captivated the Web for decades? They’re pronounced like a brand of peanut butter.

Steve Wilhite created the Graphics Interchange Format, or GIF, while working for Compuserve in 1987. On Tuesday, he received a Webby Award for it and delivered his five-word acceptance speech (that’s all the Webbys allow) by flashing a GIF on the big screens at the Cipriani Wall Street in New York.

And, in a flash, it all became clear:

“It’s pronounced JIF, not GIF.”

Of course, in the grand tradition of heated debate, a flat statement of fact by the creator wasn’t enough to sway some partisans. On Twitter, “GIF” became a trending topic as some folks pushed back.

“Graphics Interchange Format. Graphics. Not Jraphics. #GIF #hardg,” wrote Web designer Dan Cederholm.

“So instead of GIF, we’ve got to say JIF? YEAH RIGHT,” chimed in October Jones, creator of the “Texts From Dog” Tumblr and book. “And I suppose those animals with long necks are called ‘JIRAFFES.’”

And, of course, the peanut butter brand was getting lots of free publicity along the way. The always amusing HAL 9000 account (yes, somebody tweets as the robot from “2001″) posted an “animated JIF” — which is to say, a swirling, animated jar of the tasty, high-protein spread.

So, it’s perhaps no surprise that the company got into the act itself. Wednesday afternoon, the company took to Twitter with a post reading, “It’s pronounced Jif® .” The tweet linked to, what else, a multi-colored GIF flashing the same phrase.

Animated GIFs were a staple of the early Internet. Remember The Dancing Baby? That’s a GIF.

They fell out of favor as more advanced graphics technology emerged. But in the past couple of years, the Web has remembered how much fun it is to watch ridiculous things happen over and over again.

Appropriately, Wilhite received his Lifetime Achievement Award from David Karp, the founder of Tumblr, one prominent place where GIFs found a new fanbase.

In less publicized interviews, Wilhite had argued for the soft-G pronunciation for years. So, will a widely covered “speech” in front of some of the Web’s most influential folks finally be the turning point?

Maybe not.

Last month, no less an authority than the White House posted an image on its new Tumblr feed advocating for the hard-G. And the Oxford English Dictionary says both pronunciations are acceptable.

So, here’s wishing Mr. Wilhite “Jood Luck.”


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/uCRBySckY1g/index.html

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5 ‘Iron Man’-like robot suits

May 23rd, 2013 No comments


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Lockheed Martin's HULC exoskeleton is designed to allow soldiers to carry superhuman loads. Lockheed Martin’s HULC exoskeleton is designed to allow soldiers to carry superhuman loads.

Cyberdyne's HAL-5 suit could take rescue workers into dangerous zones in the future. For now, it is allowing hundreds of Japanese patients suffering from muscle weakness to get around.
Cyberdyne’s HAL-5 suit could take rescue workers into dangerous zones in the future. For now, it is allowing hundreds of Japanese patients suffering from muscle weakness to get around.

Kobalabs' Muscle Suit aims to provide a smart solution for health workers needing to carry people and heavy loads.Kobalabs’ Muscle Suit aims to provide a smart solution for health workers needing to carry people and heavy loads.

The Argo ReWalk aims to give people suffering from paralysis the power to walk again. It has already propelled Claire Lomas (pictured) to the finish of the London Marathon.The Argo ReWalk aims to give people suffering from paralysis the power to walk again. It has already propelled Claire Lomas (pictured) to the finish of the London Marathon.

Ekso Bionics is also developing exoskeletons for rehabilitation. Here, Architect Robert Woo takes his first steps since a construction accident paralyzed him from the waist down. Ekso Bionics is also developing exoskeletons for rehabilitation. Here, Architect Robert Woo takes his first steps since a construction accident paralyzed him from the waist down.

Nasa's X-1 suit could be vital for astronauts venturing into deep space. Nasa’s X-1 suit could be vital for astronauts venturing into deep space.


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(CNN) — If you’ve been dreaming of strapping on your own “Iron Man” armor, you might have to wait a while longer. But revolutionary “bionic exoskeletons,” like the metal suit worn by comic book hero Tony Stark, might be closer than you think — just don’t expect to fly away in one.

Exoskeleton developers working in rehabilitation are leading the way, creating wearable robotic suits that allow people with lower-body paralysis to walk upright again.

Other developers are hoping to enhance users’ existing strengths, with the DARPA Warrior Web project aiming to produce an undetectable under-suit exoskeleton for the U.S. Military.

Bionics expert Thomas Sugar says that medical and military exoskeletons are going to become a much more common sight — and that exoskeletons for the average person are not far behind.

“In the next five years we’re going to see more and more exoskeletons out there in practice,” says Sugar, associate professor at the Department of Engineering, Arizona State University.

In addition to personal systems being pioneered in Japan that aim to “give aging people a spring back in their step,” Sugar says devices for the active individual or “weekend hiker” are on the horizon: “If you live near where I do and want to go out and hike the Grand Canyon, exoskeleton devices 10-15 years from now could assist you to do that.”

Interactive: Explore the bionic body

But there are hurdles that need to be overcome. Finding batteries powerful enough to fuel an exoskeleton’s motorized joints remains a key stumbling block, explains Sugar. But he says that the real acid test for exoskeletons of the future is whether the device can interpret the user’s intent effectively into action.

“If you look at some of the devices out there, they’re actually quite hard to walk in,” says Sugar. “You’ve got to make sure they really enhance people’s abilities.”

Here are some of the most advanced exoskeletons aiming to supercharge our lives in the near future.

Lockheed Martin HULC

Defense technology developer Lockheed Martin leads the efforts to develop a exoskeleton fit for the battlefield with its Human Universal Load Carrier (HULC).


Exoskeleton helps paralyzed walk


Thoughts move bionic arm


The world’s most advanced bionic leg


Amputee rock climber heals with bionics

The system aims to divert up to 200 lbs in weight through powered titanium legs while allowing the user to move freely.

Lockheed claims that a fully laden soldier will retain the ability to march at 3mph and even break into 10mph sprint “bursts” while wearing the battery-powered HULC.

The system is designed to reduce the stress on the leg and back muscles — a common cause of injury among soldiers — and comes with a Lift Assist Device attachment that allows a soldier to safely lift heavy loads with the strength of two or more men.

Read this: Are bionic superhumans on the horizon?

Cyberdyne HAL-5

HAL made news at the time of the Fukushima nuclear plant disaster in 2011, when Japanese firm Cyberdyne ventured its robot suits as the disaster-fighting protection of the future.

While a radiation-resistant model is yet to see action, HAL-5 Type-B has become the first personal exoskeleton robot to receive a global safety certificate.

Cyberdyne says that so far, 330 of the full-body exoskeletons have been leased to hospitals across Japan, where they assist patients with muscle weakness or disabilities due to stroke and spinal cord injuries.

The company boasts that it is the world’s first “cyborg-type robot” as the system interprets faint electrical signals in the skin around damaged muscles and moves the motorized joints in response.

Muscle Suit by Kobalab

Scientists from Tokyo University are gambling that they can beat the competition to launch a superstrong exoskeleton by shunning complex computer systems.

Kobayashi Labs’ Muscle Suit replaces electronic actuator motors with a system of inflatable pneumatic “artificial muscles” to help nurses or care workers carry elderly or ill patients.

Volunteers have been invited to try on the suit, which currently allows users to support 50kg with ease, carrying it with fixed arms, like a walking forklift truck.

Argo ReWalk

Argo’s ReWalk has already propelled former chiropractor Claire Lomas into the record books. Five years after a horseriding accident left Lomas paralyzed from the chest down, she became the first person to complete a marathon in a bionic exoskeleton at the London Marathon in May 2012, while using the ReWalk.

Already on the market for $65,000, the ReWalk enables people with spinal cord injuries to walk again and can now claim 220 trained users around the world.

Competitor Ekso Bionics has seen similar success — claiming to have powered one million steps with its 50lb wearable robot — and will launch a personal version in 2014.

Read: Exoskeleton allows paraplegics to walk

Nasa X-1

What if an exoskeleton inhibited a person’s movement as well and helped it? It doesn’t seem like such a useful idea on Earth — but up in the resistance-free environment of space, Nasa astronauts could benefit from a little hindrance.

The 25kg X-1 has been designed to allow astronauts to exercise without the Earth’s gravitational pull and could be critical for future missions into deep space, NASA says.

The device could improve the health of crew aboard the International Space Station — and potentially during future long-duration missions to far away asteroids or Mars.

The legs have the added benefit of assisting movement, with four motorized joints, if used here on Earth — but there are currently no details on when the legs might see a wider release.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/qZJgi7-YzWU/index.html

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Storm-scattered items return home via Facebook

May 23rd, 2013 No comments


One of the many photos discovered in the aftermath of the Oklahoma tornado that struck May 20, 2013.

(CNN) — On Sunday, a mystery photograph fluttered from the sky and landed near Leslie Hagelberg’s mailbox in West Tulsa, Oklahoma.

She soon discovered it had been blown from Shawnee, Oklahoma, some 90 miles away.

More random items would rain from the heavens across eastern Oklahoma a day later, when the tornado that ripped through Shawnee was followed by a bigger one in nearby Moore.

School pictures, personal letters, valentines and baseball cards — all have been found in recent days many miles from their owners’ homes. The items were sucked into the sky by the 200-mph winds that killed at least 24 people and left a path of destruction in their wake, then blown east across the Oklahoma plains by middle- and upper-atmospheric winds.

Hagelberg said some items have been reported found as far as 250 miles away from where the tornadoes struck. Now, she and others are using Facebook to try to help victims of the deadly storms get at least some small pieces of their lives back.

On Sunday, she created a Facebook group called “May 19th 2013 OK Tornado Doc Picture Recovery.” But when Moore was hit the next day, the group was soon overwhelmed, picking up more than 11,000 members.

She and others have now made a public page, MAY 2013 Oklahoma Tornado Doc Photo Recovery Page, where anyone can post or tag images and share them on their own pages. Theirs is one of several pages on Facebook where people are being asked to share photos of items they have found, along with contact information, for anyone who may be able to identify them.

See some of the images of items found after the tornadoes

“First, thank you all for the overwhelmingly generous response to our group,” Hagelberg wrote Wednesday. “The photos and documents are being posted, people are finding cherished treasures they have lost and we couldn’t be more elated.”

Hagelberg did not immediately respond to a message sent by CNN to her Facebook page Wednesday. But she told The Huffington Post the page is her small way of trying to boost recovery efforts in Shawnee and Moore.

“I’m just trying to help,” she said. “I couldn’t imagine losing my kids’ pictures.”

Most of the items posted to the page are photographs: a Pee Wee league football game, prom pictures, kids playing and families posing at places like Sea World.

But there are other personal belongings, too, from a teddy bear to a letterman’s jacket to a pink birth-notice card from a hospital with the words “I’m a Girl” printed on top.

Dozens of items had already been claimed by early this week, as residents began taking their first faltering steps toward recovery.

“This is a photo of my sister’s husband’s dad,” a woman wrote beneath a photo dated 1967. “Both (men) are now deceased. She lost her home in the Shawnee tornado. I will try to contact (her) via Facebook. God bless you for posting!”

The effort is similar to another on Facebook after 2011 storms that ripped through Alabama and other Southeastern states.

“I just started saying, ‘There are parts of people’s lives falling out of the sky,’” Patty Bullion, that group’s creator, told CNN at the time. “You just know these are prized possessions to people. If they’ve lost everything and could just get one picture back, I know that would mean a lot to me.”

Hagelberg is reminding anyone who posts to the page to remember not to show Social Security numbers, phone numbers or other personally identifying information.


Article source: http://rss.cnn.com/~r/rss/edition_technology/~3/Tyfjp6YvYlg/index.html

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